Пятница, 17.05.2024, 15:04
Приветствую Вас {WCS}: Гость | RSS
Cтатистика

OnLine
Онлайн всего: 1
Гостей: 1
Пользователей: 0

Юзеры онлайн:
Нас посетили:

{WCS}: Гость

BlackPerimeter

Каталог файлов

Главная » Файлы » Расы для WCS

Испорченный Саймон
01.05.2011, 20:31
[Испорченный Саймон]
#Requirement section
required = 0
maximum = 0

#Restrict section
restrictmap = ""
restrictteam = 0
restrictitem = ""

#Other info
author = "HOLLIDAY/pballprime - Rewrited Gringo"
desc = ""
spawncmd = "es es_playsound event_var(userid) ambient/machines/machine1_hit1.wav 0.9;es wcsgroup set samus event_var(userid) 1"
deathcmd = ""
roundstartcmd = "es wcsgroup set Phazon server_Var(samus) 0"
roundendcmd = "es wcsgroup set Phazon server_Var(samus) 0;es es_stopsound server_var(samus) weapons/physcannon/energy_sing_loop4.wav"
preload = ""
allowonly = ""
onchange = ""

#Skill information
numberofskills = 8
numberoflevels = 10
skillnames = "Орудие луча|Эффекты статуса|Иск|Чемпион|Охотник за головами|Луч схватки|Инъекция|..."
skilldescr = "charge,Wave,Ice,dark/light,Plasma|Annihilator,Nova,Omega,Phazon|hp,Speed,Longjump Infinate Grenades|Samus's Awe Inspiring Presence heals herself and allies|Immobilizes both the target and samus|Samus's fearsome reputation has a chance to scare her foes|all damage inflicted upon samus while the grapple is active to heal her|slowly drains life from samus while active"
skillcfg = "player_attacker|player_attacker|player_spawn|player_spawn|player_attacker|player_attacker|player_victim|player_ultimate"
skillneeded = "0|0|0|0|0|0|0|8"

#Aliases used
racealias_10in1 = "if (server_var(wcs_dice) <= 10) then wcs_xalias racealias_samus1;if (server_var(wcs_dice) >= 10) then if (server_var(wcs_dice) <= 20) then wcs_xalias racealias_samus2;if (server_var(wcs_dice) >= 20) then if (server_var(wcs_dice) <= 50) then wcs_xalias racealias_samus3;if (server_var(wcs_dice) >= 30) then if (server_var(wcs_dice) <=80) then wcs_xalias racealias_samus4;if (server_var(wcs_dice) >= 40) then if (server_var(wcs_dice) <= 90) then wcs_xalias racealias_samus5;if (server_var(wcs_dice) >= 50) then if (server_var(wcs_dice) <= 90) then wcs_xalias racealias_samus6;if (server_var(wcs_dice) >= 60) then if (server_var(wcs_dice) <= 70) then wcs_xalias racealias_samus7;if (server_var(wcs_dice) >= 70) then if (server_var(wcs_dice) <= 80) then wcs_xalias racealias_samus8;if (server_var(wcs_dice) <= 90) then if (server_var(wcs_dice) >= 80) then wcs_xalias racealias_samus9"
racealias_samus1 = "es es_xset wcs_dmg event_var(dmg_health);es wcs damage event_var(userid) event_var(attacker) server_var(wcs_dmg);es_tell event_var(attacker) #multi #lightgreen You caused #green server_var(wcs_dmg) #lightgreen Extra Damage [Double Damage];es_tell event_var(userid) #multi #lightgreenYou got Double Damage;wcs_xalias racealias_samus1fx"
racealias_samus1fx = "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es est_Effect 3 #a 0 sprites/orangelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 6 12 155 155 155 255;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 20 200 3 50 100 0 255 55 0 255 10"
racealias_samus2 = "es wcs damage event_var(userid) event_var(attacker) 7;es_tell event_var(attacker) #multi #green[Wave Beam] #lightgreenYou have shocked target for an additional 7 damage;es_tell event_var(userid) #multi #green[Wave Beam] #lightgreenYou got shocked for an additional 7 damage;wcs_xalias racealias_samus2fx"
racealias_samus2fx = "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 6 12 255 255 155 255;es est_effect 11 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2 1.3 255"
racealias_samus3 = "es wcs_setfx speed event_Var(userid) = 0.5;es es_delayed 3 es wcs_setfx speed event_var(userid) = 1;es_tell event_var(attacker) #multi #green[Ice Beam] #lightgreenyou have slowed your enemy down by 50%;es_tell event_var(userid) #multi #lightgreenYou got slowed down by 50%;wcs_xalias racealias_samus3fx"
racealias_samus3fx = "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 20 200 1 50 100 0 25 5 255 255 10;es est_Effect 3 #a 0 sprites/orangelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) .2 6 12 15 15 255 255;wcs_xalias racealias_samus32x"
racealias_samus32x = "es est_Effect 3 #a .2 sprites/orangelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) .2 12 6 15 15 255 255;es est_Effect 3 #a .4 sprites/orangelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) .2 3 18 15 15 255 255;es est_Effect 3 #a .6 sprites/orangelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) .2 12 2 15 15 255 255;wcs_xalias racealias_samus42x"
racealias_samus42x = "es est_Effect 3 #a .8 sprites/orangelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) .2 16 2 15 15 255 255"
racealias_samus4 = "es usermsg fade event_var(userid) 0 0.3 0.3 25 25 25 250;es_tell event_var(userid) #multi #lightgreen You have been Blinded by event_var(es_attackername);es_tell event_var(attacker) #multi #green[Dark Beam/LightBeam] #lightgreen You have blinded #green event_var(es_username);wcs_xalias racealias_samus4fx"
racealias_samus4fx = "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es est_Effect 3 #a 0 shadertest/texturescroll.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 1 1 15 15 255 255;es_xmath wcs_y1 + 40;es est_Effect 3 #a 0 shadertest/texturescroll.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 1 1 15 15 255 255"
racealias_5in1 = "if (server_var(wcs_dice) <= 10) then wcs_xalias racealias_samus5;if (server_var(wcs_dice) <= 20) then if (server_var(wcs_dice) >= 10) then wcs_xalias racealias_samus6;if (server_var(wcs_dice) >= 20) then if (server_var(wcs_dice) <= 30) then wcs_xalias racealias_samus7;if (server_var(wcs_dice) >= 30) then if (server_var(wcs_dice) <= 40) then wcs_xalias racealias_samus8;if (server_var(wcs_dice) >= 40) then if (server_var(wcs_dice) <=50) then wcs_xalias racealias_samus9"
racealias_samus5 = "es wcs_setfx burn event_var(userid) = 1 3;es_tell event_var(userid) #multi #lightgreenYou have been #greenBurned;es_tell event_var(attacker) #multi #lightgreenYou have #greenBurned #lightgreenYour enemy;wcs_xalias racealias_samus5fx"
racealias_samus5fx = "es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 6 3000 .5 50 100 8 255 55 0 255 10"
racealias_samus6 = "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xset vector1 0;es_createvectorstring vector1 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es wcs pushto event_var(userid) server_var(vector1) -50;es_tell event_var(attacker) #multi #green[Annihilator Beam] #lightgreenYou have pushed your enemy back;es_tell event_var(userid) #multi #lightgreenYou have been Pushed Back;wcs_xalias racealias_samus6fx"
racealias_samus6fx = "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 40;es_xmath wcs_z2 + 40;es est_Effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) .5 8 6 255 255 255 255;es est_Effect 3 #a .5 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) .5 16 12 255 255 255 255"
racealias_samus7 = "es wcs_setfx invisp event_var(userid) = 0 0;es_tell event_var(attacker) #multi #green [Nova Beam] #green: #lightgreenYou can see#default event_var(es_username)#lightgreen now....;wcs_xalias racealias_samus7fx"
racealias_samus7fx = "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es est_Effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) .5 8 6 25 255 25 255;es est_Effect 3 #a .5 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) .5 16 12 25 255 25 255"
racealias_samus8 = "es_format wcs_tmp #%1 event_var(userid);es sm_timebomb server_var(wcs_tmp) 1;es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 2000;es est_Effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) .5 16 12 255 25 25 255;es est_Effect 3 #a .5 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) .5 32 100 255 25 25 255"
racealias_samus9 = "es wcs_color event_var(userid) 25 25 255 255;es wcsx get armor wcs_tmp event_var(userid);if (server_var(wcs_tmp) >= server_var(wcs_armor)) then wcs_setfx armor event_var(userid) - server_var(wcs_armor) 0;es_tell event_var(attacker) #multi #green[Armor Steal] #lightgreenYou stolen server_var(wcs_armor) armor of enemy;es_tell event_var(userid) #multi #green[Armor Steal] #lightgreenYou have been stolen server_var(wcs_armor) armor"
racealias_samusfrz = "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z2 + 70;es es_xsetpos event_var(userid) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es_xmath wcs_z1 + 70;es es_xsetpos event_var(attacker) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es_delayed .2 wcs_setaim event_var(attacker) event_var(userid) +5;es_delayed .2 wcs_setaim event_var(userid) event_var(attacker) +5;wcs_xalias racealias_samoble"
racealias_samoble = "es_delayed .1 wcs_setfx freeze event_var(attacker) = 1;es_delayed .1 wcs_setfx freeze event_var(userid) = 1;es_delayed 2 wcs_setfx freeze event_var(attacker) = 0;es_delayed 2 wcs_setfx freeze event_var(userid) = 0;es_xmath wcs_z2 - 70;es_delayed 2 es_xsetpos event_var(userid) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es_xmath wcs_z1 - 70;es_delayed 2 es_xsetpos event_var(attacker) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es_tell event_var(userid) #multi #lightgreenyou and your enemy are #greenImmobilized;es_tell event_var(attacker) #multi #lightgreenyou and your enemy are #greenImmobilized"
racealias_samusdrp = "es wcs drop event_var(userid) 1;es_tell event_Var(userid) you have been forced to drop your weapon;es_tell event_var(attacker) you have forced your enemy to drop thier weapon"
racealias_samusisd = "es_xset Phazon 0;es wcsgroup get Phazon Phazon event_var(userid);if (server_var(Phazon) = 1) then es_xdoblock wcs/tools/ultimates/default/wcs_ulti_suicide"
racealias_Phazon = "es_set wcs_dmg event_var(dmg_health);es_math wcs_dmg + server_var(xhp);es wcs_setfx health event_var(userid) + server_Var(wcs_dmg);es_tell event_var(userid) #multi #lightgreen The Damage inflicted upon you has healed you #green server_var(xhp) #lightgreen hp more than the damage taken;wcs_xalias racealias_phazonfx;es_playsound event_var(userid) items/smallmedkit1.wav 0.9"
racealias_phazonfx = "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 3000 2 100 300 1.8 175 175 255 255 1"
racealias_l0ss = "es_xset samusammo 0;es wcsgroup set Phazon server_Var(wcs_userid) 1;es wcs_setfx speed server_var(samus) = server_Var(wcs_speed);es_xcentertell server_Var(samus) Energy Tank Injected!;es wcs_color server_var(samus) 25 25 255 255;es es_playsound server_Var(samus) weapons/physcannon/energy_sing_explosion2.wav 0.9;es es_delayed .3 es_playsound server_var(samus) weapons/physcannon/energy_sing_loop4.wav 0.9;es playerget clip samusammo server_var(samus) 1;es wcs_setfx 1stclip server_var(samus) 1 200;es_tell server_var(samus) #multi #lightgreenbeam cannon procs double;wcs_xalias racealias_bluefx1"
racealias_l1ss = "es_xset beam_chance 27;es wcsgroup set Phazon server_Var(wcs_userid) 0;es wcs_setfx speed server_var(samus) = 1;es es_xcentertell server_Var(samus) Energy Tank Depleted;es wcs_color server_var(samus) 255 255 255 255;es es_stopsound server_var(samus) weapons/physcannon/energy_sing_loop4.wav;es es_playsound server_var(samus) weapons/physcannon/energy_sing_flyby2.wav 0.9;es wcs_setfx 1stclip server_var(samus) 1 server_var(samusammo);es_tell server_var(samus) #multi #lightgreenbeam cannon procs Normal;wcs_xalias racealias_bluefx2"
racealias_bluefx1 = "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(samus);es_xmath wcs_z1 + 50;es est_effect 10 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 3000 1 100 300 1.8 175 175 255 255 1"
racealias_bluefx2 = "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(samus);es_xmath wcs_z1 + 50;es est_effect 10 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3000 20 .3 100 300 1.8 175 175 255 255 1"


#Skills
[[skill1]]
setting = "es_xset beam_chance .7|es_xset beam_chance 1.4|es_xset beam_chance 2.1|es_xset beam_chance 2.8|es_xset beam_chance 3.5|es_xset beam_chance 4.2|es_xset beam_chance 4.9|es_xset beam_chance 5.6|es_xset beam_chance 6.3|es_xset beam_chance 7"
cmd = "if (server_var(wcs_dice) <= server_var(beam_chance)) then wcs_xalias racealias_10in1"
sfx = ""

[[skill2]]
setting = "es_xset beam_chance .7|es_xset beam_chance 1.4|es_xset beam_chance 2.1|es_xset beam_chance 2.8|es_xset beam_chance 3.5|es_xset beam_chance 4.2|es_xset beam_chance 4.9|es_xset beam_chance 5.6|es_xset beam_chance 6.3|es_xset beam_chance 7"
cmd = "if (server_var(wcs_dice) <= server_var(beam_chance)) then wcs_xalias racealias_5in1"
sfx = ""

[[skill3]]
setting = "es_xset wcs_multiplier 1.1|es_xset wcs_multiplier 1.2|es_xset wcs_multiplier 1.3|es_xset wcs_multiplier 1.4|es_xset wcs_multiplier 1.5|es_xset wcs_multiplier 1.6|es_xset wcs_multiplier 1.7|es_xset wcs_multiplier 1.8|es_xset wcs_multiplier 1.9|es_xset wcs_multiplier 2"
cmd = "es wcsgroup set longjump event_var(userid) server_var(wcs_multiplier);es wcs_xtell event_var(userid) r_longjump;es wcs give event_var(userid) weapon_hegrenade;es_delayed .2 es_setplayerprop server_var(wcs_userid) CBasePlayer.localdata.m_iAmmo.011 999;es es_xtell event_var(userid) #multi #lightgreen Unlimited Grenades!"
sfx = "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 30;es est_effect 10 #a 0 sprites/xfireball3.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 180 800 2 20 50 0 255 128 0 155 5;es est_effect 11 #a 0 sprites/xfireball3.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 2 75;es est_effect 11 #a 0 sprites/xfireball3.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 1 255"

[[skill4]]
setting = "es_xset wcs_hp 1;es_xset wcs_time 8;es_xset wcs_waves 1;es_xset wcs_radius 180|es_xset wcs_hp 1;es_xset wcs_time 8;es_xset wcs_waves 1;es_xset wcs_radius 200|es_xset wcs_hp 1;es_xset wcs_time 7;es_xset wcs_waves 1;es_xset wcs_radius 220|es_xset wcs_hp 1;es_xset wcs_time 8;es_xset wcs_waves 1;es_xset wcs_radius 250|es_xset wcs_hp 2;es_xset wcs_time 8;es_xset wcs_waves 2;es_xset wcs_radius 250|es_xset wcs_hp 3;es_xset wcs_time 8;es_xset wcs_waves 3;es_xset wcs_radius 250|es_xset wcs_hp 4;es_xset wcs_time 8;es_xset wcs_waves 4;es_xset wcs_radius 250|es_xset wcs_hp 5;es_xset wcs_time 8;es_xset wcs_waves 5;es_xset wcs_radius 250|es_xset wcs_hp 5;es_xset wcs_time 8;es_xset wcs_waves 5;es_xset wcs_radius 250|es_xset wcs_hp 5;es_xset wcs_time 8;es_xset wcs_waves 6;es_xset wcs_radius 250"
cmd = "es wcsgroup set regeneration event_var(userid) 1;es wcsgroup set regen_round event_var(userid) server_var(wcs_roundcounter);es_xrand wcs_rand 3 15;es_delayed server_var(wcs_rand) wcs_regeneration event_var(userid) server_var(wcs_hp) server_var(wcs_time) 150 -1 server_var(wcs_radius)"
sfx = ""

[[skill5]]
setting = "es_xset wcs_chance 3|es_xset wcs_chance 3|es_xset wcs_chance 4|es_xset wcs_chance 4|es_xset wcs_chance 4|es_xset wcs_chance 5|es_xset wcs_chance 6|es_xset wcs_chance 6|es_xset wcs_chance 6|es_xset wcs_chance 7"
cmd = "if (server_var(wcs_dice) <= server_var(wcs_chance)) then wcs_xalias racealias_samusfrz"
sfx = ""

[[skill6]]
setting = "es_xset wcs_chance 1|es_xset wcs_chance 2|es_xset wcs_chance 3|es_xset wcs_chance 4|es_xset wcs_chance 5|es_xset wcs_chance 6|es_xset wcs_chance 7|es_xset wcs_chance 8|es_xset wcs_chance 9|es_xset wcs_chance 10"
cmd = "if (server_var(wcs_dice) <= server_var(wcs_chance)) then wcs_xalias racealias_samusdrp;es wcsx get health wcs_tmp event_var(userid);if(event_var(health) = 0) then if (event_var(hitgroup) = 1) then es wcs_setfx health event_var(attacker) + 50;es wcsx get health wcs_tmp event_var(userid);if(event_var(health) = 0) then if (event_var(hitgroup) = 1) then es_tell event_var(attacker) #multi #lightgreen you recieved 50 hp for a headshot"
sfx = ""

[[skill7]]
setting = "es_xset xhp 10;es_xset wcs_magnitude 630;es_xset wcs_radius 780|es_xset xhp 15;es_xset wcs_magnitude 630;es_xset wcs_radius 780|es_xset xhp 20;es_xset wcs_magnitude 630;es_xset wcs_radius 780|es_xset xhp 20;es_xset wcs_magnitude 630;es_xset wcs_radius 780|es_xset xhp 21;es_xset wcs_magnitude 630;es_xset wcs_radius 780|es_xset xhp 22;es_xset wcs_magnitude 630;es_xset wcs_radius 780|es_xset xhp 23;es_xset wcs_magnitude 630;es_xset wcs_radius 780|es_xset xhp 24;es_xset wcs_magnitude 630;es_xset wcs_radius 780|es_xset xhp 25;es_xset wcs_magnitude 630;es_xset wcs_radius 780|es_xset xhp 30;es_xset wcs_magnitude 630;es_xset wcs_radius 780"
cmd = "es_xset Phazon 0;es wcsgroup get Phazon Phazon event_var(userid);if (server_var(Phazon) = 1) then wcs_xalias racealias_Phazon;es wcsx get health wcs_tmp event_var(userid);if(event_var(health) = 0) then wcs_xalias racealias_samusisd"
sfx = ""

[[skill8]]
setting = "es_xset wcs_speed 2|es_xset wcs_speed 2.1|es_xset wcs_speed 2.2|es_xset wcs_speed 2.3|es_xset wcs_speed 2.4|es_xset wcs_speed 2.5|es_xset wcs_speed 2.6|es_xset wcs_speed 2.7|es_xset wcs_speed 3|es_xset wcs_speed 3.5"
cmd = "es_xset samus 0;es es_xexists wcs_exists userid server_var(samus);es_getcmduserid samus;es_xset Phazon 0;es wcsgroup get Phazon Phazon server_var(wcs_userid);if (server_var(Phazon) = 0) then wcs_xalias racealias_l0ss;if (server_var(Phazon) = 1) then wcs_xalias racealias_l1ss;if (event_var(es_userdead) = 1) then es_stopsound server_var(samus) weapons/physcannon/energy_sing_loop4.wav"
sfx = ""
cooldown = "0"

Категория: Расы для WCS | Добавил: STALKER
Просмотров: 1670 | Загрузок: 0 | Рейтинг: 5.0/1
Всего комментариев: 0
Добавлять комментарии могут только зарегистрированные пользователи.
[ Регистрация | Вход ]