В конце раунда ,при убийстве последнего игрока , весь сервер на 1 - 2 секунды виснет , из-за чего это? На сервере установлены: WCS 0.78,sourcemod,evenscripts,metamod,es_tools...Помогите!
Да и второй вопрос по wcs , создал я приватную расу,конечно не супер пупер , но то чему научился) и не могу поставить скин т.к. он незагружается ни у кого в том числе и у меня , делал все правильно загрузил на сервер модели и прописал в расе путь вот
Code
[ХАЛК]
#Requirement section
required = 0
maximum = 0
#Restrict section
restrictmap = ""
restrictteam = 0
restrictitem = ""
teamlimit = 0
#Other info
author = "M1nDOFGame"
desc = ""
spawncmd = "es playerset model event_var(userid) props/hulk.mdl;es_tell event_var(userid) Player model is now a Hulk"
deathcmd = ""
roundstartcmd = ""
roundendcmd = ""
preloadcmd = ""
allowonly = "STEAM_0:0:19774725"
onchange = ""
#Skill information
numberofskills = 7
numberoflevels = 4
skillnames = "Скорость|Здоровье|Мега прыжок|Супер удар|Законы гравитации|Унести противников с собой|Бесмертие"
skilldescr = "Скорость|Здоровье|Мега прыжок|Супер удар|Законы гравитации|Унести противников с собой|Бесмертие"
skillcfg = "player_spawn|player_spawn|player_attacker|player_spawn|player_spawn|player_victim|player_ultimate"
skillneeded = "0|2|4|6|8|10|12"
[[skill1]]
setting = "es_xset wcs_speed 1.6|es_xset wcs_speed 1.8|es_xset wcs_speed 2.5|es_xset wcs_speed 2.8"
cmd = "es wcs_setfx speed event_var(userid) = server_var(wcs_speed) 0;es_tell event_var(userid) #multi #green: Speed #lightgreenactivated"
sfx = ""
[[skill2]]
setting = "es_xset wcs_addhealth 200|es_xset wcs_addhealth 230|es_xset wcs_addhealth 250|es_xset wcs_addhealth 280"
cmd = "es wcs_setfx health event_var(userid) + server_var(wcs_addhealth) 0"
sfx = ""
[[skill3]]
setting = "es_xset wcs_multiplier 1.3|es_xset wcs_multiplier 1.5|es_xset wcs_multiplier 1.7|es_xset wcs_multiplier 2.0"
cmd = "es wcsgroup set longjump event_var(userid) server_var(wcs_multiplier);es_tell event_var(userid) #multi #green: Over the edge with carrots! #lightgreenactivated"
sfx = ""
[[skill4]]
setting = "es_xset wcs_damage 8|es_xset wcs_damage 10|es_xset wcs_damage 12|es_xset wcs_damage 15"
cmd = ""
sfx = ""
[[skill5]]
setting = "es_xset wcs_gravity 0.7|es_xset wcs_gravity 0.6|es_xset wcs_gravity 0.5|es_xset wcs_gravity 0.4"
cmd = "es_delayed 2 wcs_setfx gravity event_var(userid) = server_var(wcs_gravity) 0;es wcs_xtell event_var(userid) r_levitation"
sfx = ""
[[skill6]]
setting = "es_xset wcs_chance 20|es_xset wcs_chance 25|es_xset wcs_chance 30|es_xset wcs_chance 35"
cmd = ""
sfx = ""
[[skill7]]
setting = "es_xset wcs_duration 6|es_xset wcs_duration 6.5|es_xset wcs_duration 7|es_xset wcs_duration 8"
cmd = "es_emitsound player server_var(wcs_userid) ambient/atmosphere/cave_hit6.wav 1.0 0.6; es_tell server_var(wcs_userid) #multi #green> You are immune for #default server_var(wcs_duration) #greenseconds; es wcs_setfx god server_var(wcs_userid) = 1 server_var(wcs_duration);es_xmath wcs_duration - 1;es_delayed server_var(wcs_duration) es_tell server_var(wcs_userid) #multi #green> You are no longer immune!"
sfx = "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid); es_math wcs_z1 + 30; es est_effect 11 #a 0 sprites/640_train.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_duration) 0.8 155"
cooldown = "10"